Resume

An experienced arts professional working in video games, animation, and comics. Leads small teams to create work that is visually striking and thoughtfully composed. Has a natural instinct for streamlining workflow while balancing the needs of each project. Friendly, attentive, and hyper-organized!


PROFESSIONAL EXPERIENCE

ART DIRECTOR, Freelance
May 2020 – Present

Setting the overall target for the qualities and aesthetics of a product. Creating pre-vis materials, character designs, environment concept art, storyboards, and more. Working closely with the art team to maintain consistent, high quality output. Mentoring junior artists to improve skills long-term.
Clients include: The Smashing Pumpkins, Deep Sky Studios

ART LEAD, Fullbright
Jan 2019 – May 2020

ART LEAD Coordinating with other departments to set the long-term and short-term priorities of the Art Team. Working closely with the Creative Director to define the guiding principles for the visuals of the game. Facilitating and guiding decision-making around art direction. Making improvements to pipelines and workflow. Creating presentation materials to help unify the vision for the project.

PRODUCTION ARTIST Character Design. Developing the rendering style of 2D Art. Creating assets for various 2D, 3D, animation, and art-tech pipelines. Working with level designers and programmers on art-related tools and implementation.

GAMES PRODUCER & CREATIVE STUDIO MANAGER, Rose City Games
Apr 2017 – Dec 2018

GAMES PRODUCER Planning and organizing project timelines, workflow, and output on two concurrent video game projects. Delegating tasks, troubleshooting issues, and providing constructive feedback on creative decisions across different departments (art, game design, narrative, etc...). Organizing marketing campaigns, creating promotional assets, and showcasing the games at trade shows.

CREATIVE STUDIO MANAGER Liaising with senior management to develop the studio’s vision, priorities, operational activities, and strategic goals. Contributing to the design and implementation of business strategies, plans, and procedures. Conducting communications with RCG clients, partners, and staff.

DEVELOPMENT LEAD, Stela - Comics for Your Phone
Jul 2016 – Jun 2017

DEVELOPMENT LEAD - Working closely with the VP of Business Development and Creative Director, to create and evolve original properties. Designing pipelines to guide their production from conception to publication. Managing the schedules, workflow, daily communications, and assets on 12 concurrent projects counting 30 artists and production staff.

FREELANCE ILLUSTRATION
May 2010 – Present

Providing Illustration, Cover Art, Sequential Art, Color, Writing, IP Development, and Art Direction for the following clients:
Image Comics, Shadow Machine Studio - MTV, Archie Comics, IDW Publishing, Dark Horse Comics, Fantagraphics, Stela, Gilgamesh Brewing, Humanoid Games, and others.


VOLUNTEERISM

COMMUNICATIONS OFFICER, Portland Indie Game Squad
2017-2018

Helped the 501(c)3 organization organize events for upwards of 500 guests, lead production of live showcases for digital broadcast, designed initiatives to support community members, and attended monthly social/networking events as a representative of the organization.


 
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KEY SKILLS

  • Art Direction

  • 2D Art & Illustration

  • Project Management

  • Visual Storytelling

  • Agile Development, Scrum

  • Adobe Creative Suite

  • Jira

  • Unity 3D


EDUCATION

BACHELOR OF FINE ARTS - Painting,
Florida Atlantic University,
Florida International University


PROJECT HIGHLIGHTS

The Smashing Pumpkins - Music Videos

Art Directed a series of five animated music videos, for the Cyr album release.

Star Trek: Waypoint #1
-Writer & Illustrator

Anthology comic book series featuring original stories set in the Star Trek universe.

Robot Island
-2D Artist

A narrative-driven game where you play as a robot flight attendant on a space ship.


TALKS

“How to Finish Your Projects: A Guide to Personal Project Management”
Boise Comic Arts Festival
August 2019